Tuesday, December 18, 2007

ESPN NBA 2K5

ESPN NBA 2K5
A new momentum based gameplay system that gives gamers a complete difference in control between various types of players. Now a player's ability and physical makeup will determine how fast they can run up the court on a fast break, how well they can cut to the basket off their opponent, and more, creating a new level of realism and natural team movement. Pioneering a new standard in artificial intelligence, computer-controlled players now have the ability to decide independently how they can best help their team and realistically react based on each human players' actions. CPU players determine the best way they can help win in accordance with each team's philosophy and distinct play sets. Beyond the Next Movement, IsoMotion2 improves upon the exciting dribble system of last year. Deftly perform spins, crossovers, and fakes outside the perimeter and now, in the post. Use enhanced IsoMotion2 on the defensive side to contain overaggressive ball-handlers and force turnovers. One of the most innovative features in sports games gets twice as big with over 100 new items, new timed mini games, and multi-player games. New respect level determines which player will answer your call for 24/7 games.

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